| PC Address | SNES Address | Length | Game | Type | Description |
|---|---|---|---|---|---|
| x18B6C | $03:896B | 1 Byte | SMB1 | Music | Princess got rescued music. |
| x1B8AC | $03:B6AC | 1 Byte | SMB1 | Sprite | Fireball throwing sound effect. |
| x1B3B5 | $03:B1B5 | 1 Byte | SMB1 | Music | Mario died music. |
| x1B8E4 | $03:B6E4 | 2 Bytes | SMB1 | Sprite | Fireball X-Speed (right/left). |
| x1B8FE | $03:B6FE | 1 Byte | SMB1 | Sprite | Fireball creation X-Position, relative to player's X-Position. |
| x1B91B | $03:B71B | 1 Byte | SMB1 | Sprite | Fireball initial Y-Speed. |
| x1BB53 | $03:B953 | 1 Byte | SMB1 | Music | Goal at flagpole music. |
| x1CB70 | $03:C970 | 4 Bytes | SMB1 | Sprite | Bowser's fireball 'ending-up' Y position on the screen. |
| x1D6F0 | $03:D4F0 | 1 Byte | SMB1 | Music | Goal music when you defeat any bowser. |
| x1D8B3 | $03:D6B3 | 1 Byte | SMB1 | Music | At which world the 'real' Bowser battle music plays. |
| x1D8B7 | $03:D6B7 | 1 Byte | SMB1 | Music | 'Real' Bowser music. |
| x1D8BB | $03:D6BB | 1 Byte | SMB1 | Music | 'Fake' Bowser music. |
| x1E013 | $03:DE13 | 1 Byte | SMB1 | Sprite | How long the star power lasts. |
| x1E018 | $03:DE18 | 1 Byte | SMB1 | Music | Star power music. |
| x8C3D0 | $11:C1D0 | 81 Bytes | SMB2 | Pointer | Pointer to various layer images. |