SUPER MARIO ALL-STARS: ROM MAP

Here is the official ROM map for the game Super Mario All-Stars. If you feel any information should be added, changed, or removed, please send Ersanio a message!

NOTE: The PC addresses are for a headered ROM. If your ROM is unheadered, then just subtract x200 from these. (i.e. x1B8AC = x1B6AC in an unheadered ROM)

LAST UPDATE: Apr. 10, 2009




PC Address SNES Address Length Game Type Description
x18B6C $03:896B 1 Byte SMB1 Music Princess got rescued music.
x1B8AC $03:B6AC 1 Byte SMB1 Sprite Fireball throwing sound effect.
x1B3B5 $03:B1B5 1 Byte SMB1 Music Mario died music.
x1B8E4 $03:B6E4 2 Bytes SMB1 Sprite Fireball X-Speed (right/left).
x1B8FE $03:B6FE 1 Byte SMB1 Sprite Fireball creation X-Position, relative to player's X-Position.
x1B91B $03:B71B 1 Byte SMB1 Sprite Fireball initial Y-Speed.
x1BB53 $03:B953 1 Byte SMB1 Music Goal at flagpole music.
x1CB70 $03:C970 4 Bytes SMB1 Sprite Bowser's fireball 'ending-up' Y position on the screen.
x1D6F0 $03:D4F0 1 Byte SMB1 Music Goal music when you defeat any bowser.
x1D8B3 $03:D6B3 1 Byte SMB1 Music At which world the 'real' Bowser battle music plays.
x1D8B7 $03:D6B7 1 Byte SMB1 Music 'Real' Bowser music.
x1D8BB $03:D6BB 1 Byte SMB1 Music 'Fake' Bowser music.
x1E013 $03:DE13 1 Byte SMB1 Sprite How long the star power lasts.
x1E018 $03:DE18 1 Byte SMB1 Music Star power music.
x8C3D0 $11:C1D0 81 Bytes SMB2 Pointer Pointer to various layer images.